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How should weird UV maps be handled?
#9
6 is still the eye sheens, I explained how to do that in my last post. I have no clue what 7 is. Could be something you missed. Try reviewing the parts in blender using the UV/3D view side by side comparison set up and see if anything lines up with it. I recommend clicking the white ball to review texture and materials by changing it to another option. Your models didn't look like they had textures/materials applied when I switched to those viewing options.
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How should weird UV maps be handled? - by Poyo - 05-15-2016, 05:36 PM
RE: How should weird UV maps be handled? - by Jinzo-Advance - 05-16-2016, 04:03 PM

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