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How should weird UV maps be handled?
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I'm working on ripping Linkle from Hyrule Warriors because a lot of people are requesting her. Everything's working just fine, but her eyes are mapped very strangely (i.e. not at all like her eyes look like in-game). Should I leave them like that, or manually fix them to match her in-game appearance?

EDIT: When I ask if I should "leave them like that," I mean to ask if I should upload the model to TMR as-is.

For that matter, how should I map them if it is a better option to fix them? This problem also applies to Twili Midna, and probably a few more models which I haven't yet ripped.

Here's the mesh of Linkle's eyes from the front...

[Image: Nk50Ifl.png]

And here are the two textures.

[Image: O5NBNMy.png][Image: wykIJF1.png]

The sheen and the iris, respectively.
However, this is how it's UV mapped by default...

[Image: 0cbWZuz.png]

[Image: puN6NZo.png]

Not a very accurate mapping, is it? Here's the promo art, for reference

[Image: BQPyQC6.png]
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How should weird UV maps be handled? - by Poyo - 05-15-2016, 05:36 PM

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