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Verifiaman's fangame mockups.
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(03-29-2016, 11:28 PM)Hiynastrike Wrote: slow down partner, while i'm not against your enthusiasm to make your very own Megaman game, the problem is nothing in it other than level design is original, now if you want to try your hand at making your own tiles and characters which would improve the game's position as an original game from just another Megaman clone, then we here will be happy to critique your sprites and generally improve you as a sprite/pixel artist
This is something that, while I like to do, don't have the patience for. My computer can't even run something like Doom Builder 2(drivers are from 2002 and I don't have the money to update them), so it chugs when I use the program for the level maker. And in addtion to getting the resources (my computer plays DS games super slow) In addition to that I'm not even that good at recoloring anything. I didn't get that Zero sprite from anywhere, I had to play Zero 2 hard mode because I couldn't tell which color to start with to recolor Zero into his hard mode sprite.

Edit: I should clarify: I know how to recolor: replace lightest colors an go down to the darkest colors and vice versa. even when I have just two sprites in an image program for me to try to color swap I have problems with it.

Last edit: I can't design characters for the life of me. At all.
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Messages In This Thread
Verifiaman's fangame mockups. - by verifiaman - 02-13-2016, 08:22 PM
RE: Verifiaman's fangame mockups. - by verifiaman - 02-18-2016, 02:18 PM
RE: Verifiaman's fangame mockups. - by verifiaman - 03-29-2016, 10:37 PM
RE: Verifiaman's fangame mockups. - by verifiaman - 03-30-2016, 12:16 AM

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