Users browsing this thread: 1 Guest(s)
FF:Brave Exvius // Defining spritesheet frames help
Here is the tool which I am using:

https://mega.nz/file/gcwGUKJL#UnzvISG0zF...WwK125oAmA
Sheet Maker, text file with tutorial is attached.

You basically throw all files in a folder and put that one in another folder. Then you drag it on Sheet Maker (an installed Java version is needed to run) and it creates a sheet for you in the same directory as the main folder. You can colour the background, the blank space in the frames and determine the pixel distance to each frame (x-axis, y-axis).

The more subfolders you create within the main folder, the more rows on the sprite sheet you have. Perfect for animation rows like Walking / Attacking / Jumping / etc.

[Image: o6MbsOs.png]
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
Reply
Thanked by:


Messages In This Thread
RE: FF:Brave Exvius // Defining spritesheet frames help - by Barack Obama - 12-18-2020, 02:54 PM

Forum Jump: