Users browsing this thread: 1 Guest(s)
Hercules Beetle Knight "Halberd" (PLAYER)
#15
I'm assuming you were gonna get around to it but since specials came up now's a better time to mention it than never!!

Since it sounds like you're considering making Halberd a slow straight-up grappler, he's gonna have a hard time dealing with projectile-dependent characters like Bombergirl (or even some Neko players). You may want to consider giving him something like Zangief's Banishing Flat (his green hand special) that allows him to dissipate projectiles (which I assume can be done in FM2K, TG?), and build that GOGNIO meter in the process, but also allows him to get some of the forward momentum he needs to close the gap between him and his opponent in order to pull off some Sick Halberd Grapples


ok the real reason is i just wanna see those antennae grow green as he pushes fireballs aside before he grabs his enemy rofl
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
Reply
Thanked by:


Messages In This Thread
RE: Hercules Beetle Knight "Halberd" (PLAYER) - by Kosheh - 08-28-2015, 09:04 AM

Forum Jump: