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Applying MTL file to a rip
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(05-31-2015, 10:30 AM)vinnyz500 Wrote: This is my first ever post on this site so i would just like to start off saying hi Smile. This is my first ever attempt at ripping something but i am pretty sure that i did it properly. I have to do some verticies welding still i think but otherwise its fine. Ok, so my first rip attempt was from Spongebob Squarepants Battle for Bikini Bottom and i attempted to get the entire hub area. I got around 90% of it so i'd say i did a decent job. I mainly did this for personal use for a videogame (Doesnt really matter but its call of duty world at war custom zombies) but i have no problem giving out what i managed to rip. But ok, here is my problem. I cannot find a way to assign the .mtl file that is associated with the .obj that i got from 3D Ripper DX. Here is the level rip: [Image: 13d95bad4f34746940c43e1f7d518362.png] [Image: c75c384c555b1ec8c3a956f00f26b82b.png] And here is a pastebin of the .mtl file, which i opened in notepad++ { http://pastebin.com/3ya8yz1n }. If it helps, the name of the mtl is main_hub.mtl and the name of the obj is main_hub.obj. There is a lot of textures that are associated with it, so if there is a way to get this mtl to work it would be great. Thanks everyone!

Can you please include a link to the .dds file?
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Messages In This Thread
Applying MTL file to a rip - by vinnyz500 - 05-31-2015, 10:30 AM
RE: Applying MTL file to a rip - by Chris Shade - 06-02-2015, 02:10 PM
RE: Applying MTL file to a rip - by vinnyz500 - 06-02-2015, 02:16 PM
RE: Applying MTL file to a rip - by Chris Shade - 06-04-2015, 05:57 AM
RE: Applying MTL file to a rip - by Wonderman532 - 06-14-2015, 04:56 PM
RE: Applying MTL file to a rip - by TGE - 06-17-2015, 08:19 AM
RE: Applying MTL file to a rip - by JacobTheNerd - 03-09-2016, 09:47 AM

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