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Applying MTL file to a rip - Printable Version

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Applying MTL file to a rip - vinnyz500 - 05-31-2015

This is my first ever post on this site so i would just like to start off saying hi Smile. This is my first ever attempt at ripping something but i am pretty sure that i did it properly. I have to do some verticies welding still i think but otherwise its fine. Ok, so my first rip attempt was from Spongebob Squarepants Battle for Bikini Bottom and i attempted to get the entire hub area. I got around 90% of it so i'd say i did a decent job. I mainly did this for personal use for a videogame (Doesnt really matter but its call of duty world at war custom zombies) but i have no problem giving out what i managed to rip. But ok, here is my problem. I cannot find a way to assign the .mtl file that is associated with the .obj that i got from 3D Ripper DX. Here is the level rip: [Image: 13d95bad4f34746940c43e1f7d518362.png] [Image: c75c384c555b1ec8c3a956f00f26b82b.png] And here is a pastebin of the .mtl file, which i opened in notepad++ { http://pastebin.com/3ya8yz1n }. If it helps, the name of the mtl is main_hub.mtl and the name of the obj is main_hub.obj. There is a lot of textures that are associated with it, so if there is a way to get this mtl to work it would be great. Thanks everyone!


RE: Applying MTL file to a rip - Chris Shade - 06-02-2015

What program are you using? Can it load .dds files? Because all the textures in the mtl file are dds files


RE: Applying MTL file to a rip - vinnyz500 - 06-02-2015

I'm using maya, that might be my problem. I'll check the plugins when I get home


RE: Applying MTL file to a rip - Chris Shade - 06-04-2015

you might have to convert all the dds files into png and then edit the mtl file to change all the dds to png.


RE: Applying MTL file to a rip - Wonderman532 - 06-14-2015

You'd may have to rip the textures with dolphin (if its the GCN rom) & make a new .mtl file with all the textures in it mapped correctly
The textures should be saved to Dolphin/Dumps folder (i never used the texture dump util before, so idk where it exactly is.)
they should be in .png format.


RE: Applying MTL file to a rip - TGE - 06-17-2015

The obj should have the material library filename listed somewhere inside of it. That's the file it tries to load from the same folder the obj is in. If it's not there, or the mtl isn't in the same folder as the obj, then it won't load. Also I doubt Maya doesn't support DDS, almost any decent program supports that.


RE: Applying MTL file to a rip - JacobTheNerd - 03-09-2016

(05-31-2015, 10:30 AM)vinnyz500 Wrote: This is my first ever post on this site so i would just like to start off saying hi Smile. This is my first ever attempt at ripping something but i am pretty sure that i did it properly. I have to do some verticies welding still i think but otherwise its fine. Ok, so my first rip attempt was from Spongebob Squarepants Battle for Bikini Bottom and i attempted to get the entire hub area. I got around 90% of it so i'd say i did a decent job. I mainly did this for personal use for a videogame (Doesnt really matter but its call of duty world at war custom zombies) but i have no problem giving out what i managed to rip. But ok, here is my problem. I cannot find a way to assign the .mtl file that is associated with the .obj that i got from 3D Ripper DX. Here is the level rip: [Image: 13d95bad4f34746940c43e1f7d518362.png] [Image: c75c384c555b1ec8c3a956f00f26b82b.png] And here is a pastebin of the .mtl file, which i opened in notepad++ { http://pastebin.com/3ya8yz1n }. If it helps, the name of the mtl is main_hub.mtl and the name of the obj is main_hub.obj. There is a lot of textures that are associated with it, so if there is a way to get this mtl to work it would be great. Thanks everyone!

Can you please include a link to the .dds file?