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ripping PSX models
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i want to rip models from PSX games using pSX, because thats the only emulator that can measure the depth of PSX polygons (even though PSX doesn't have a Z-Buffer), but how do i convert VRAM data into a usable mesh like .obj or .3ds? i would really like to expand the PSX category on TMR a bit.
the games are:
The Land Before Time: Big Water Adventure (a request by DigiPonytheDigimon on dA)
Spyro 3: Year of the Dragon
Carrmageddon (original 1996 release)
Nicktoons Racing
Dance Dance Revolution 2ndMix (just the trippy backgrounds)
I've retired from game ripping
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Messages In This Thread
ripping PSX models - by Wonderman532 - 05-23-2015, 06:19 PM
RE: ripping PSX models - by harley201 - 05-26-2015, 05:38 PM
RE: ripping PSX models - by MandL27 - 05-26-2015, 06:12 PM
RE: ripping PSX models - by harley201 - 05-26-2015, 07:00 PM
RE: ripping PSX models - by valforwing - 06-01-2015, 02:55 AM
RE: ripping PSX models - by Wonderman532 - 06-12-2015, 04:24 PM
RE: ripping PSX models - by Wonderman532 - 06-14-2015, 07:09 AM
RE: ripping PSX models - by DigitalDiamal - 06-20-2015, 10:05 PM
RE: ripping PSX models - by SmashFan127 - 06-21-2015, 02:41 PM
RE: ripping PSX models - by DigitalDiamal - 06-23-2015, 08:58 PM
RE: ripping PSX models - by Wonderman532 - 07-02-2015, 06:13 AM
RE: ripping PSX models - by DigitalDiamal - 07-05-2015, 10:25 PM

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