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Does the look of the DKC series match the gameplay?
#44
That argument's no good...
If your idea of character development is to make everyone boring and homogenized, then that's just wrong.

It's not even like everyone in real life would react to that situation in the same way, so if it's not more realistic and it's not more fun, then what's the point?

Not to mention, continuity seems so unimportant to these games anyway. You could see the same character act scared of the enemies (for example) after fighting them a hundred times and not think anything of it. It's not even clear which fights are canon to a particular game, and cartoon characters are simplified enough that it's not weird to give them a particular trait and hold them to it anyway.

Imagine if Luigi suddenly wasn't a coward and acted exactly like Mario. You might think it was cool at first, but in the long run he'd lose all individuality and appeal. Characterization is really important to cartoon guys like this
[Image: sxv5uJR.gif]
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RE: Does the look of the DKC series match the gameplay? - by StarSock64 - 04-16-2015, 03:13 PM

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