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Persistent spline width? (3D Rendering Q)
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It's similar, but I want objects to be capable of being projected in perspective, but for splines to have a consistent width when rendered.

Here's a mock-up of what I mean. (animated in flash to illustrate what I'm trying to say)
[Image: O9B9ZCW.gif]
Notice how the lines remain the same width regardless of the distance to the "camera" while still retaining the ability to show things in perspective.
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
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RE: Persistent spline width? (3D Rendering Q) - by Sketchasaurus - 01-01-2015, 07:36 PM

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