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Guilty Gear Xrd support in Umodel/UE Viewer
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(12-06-2014, 10:08 PM)skullmonkeys Wrote:
(12-06-2014, 11:08 AM)Kharaxel Wrote:
(12-05-2014, 09:51 PM)The Prawn Wrote: I had no idea Guilty Gear Xrd had 3d models in it; I thought it was all 2D like every other Guilty Gear game (comes to show how much I know about the latest fighting games  Tongue )

Anyway, mind if I request Millia Rage, I-no, and May?

Give me a bit, and I'll upload them for you.
I will include all .psk and necessary .tga files for textures.

You can then convert them with either Noesis, newest Blender or 3DS Max with the importer script.
You can supposedly use even Milkhape to import and export the files, but eh.

My own workflow is this:
PSK  -> Noesis -> Valve SMD -> Blender (With Source Model Tools addon) - > Autodesk FBX - > Back to Blender.

The reason why I don't use the smd files and leave it at that, is because the characters have heads and bodies (and other parts) separately.
As such, when I import the SMD into newest Blender, it screams eventually that model has too much bones. So I first import each smd part separately. Separate the meshes by materials first, and then export the part to Autodesk SMD. This is for the newest version of Blender though. You need to download the source Tools separately, they're free.

I would advise against exporting to dae from Noesis, because bones become weird when imported in blender.

Oh yeah, all characters have shadow meshes and decal meshes with them, which is why I separate them by material before exporting to fbx and importing back. Because then you can easily hide/remove them if you don't need them.

Oh my god you are a godsend. I've been trying to figure out how to access the mesh files on the .iso, and I'm failing so hard. Could you rip all of the Sol Badguy files? I would greatly appreciate it.
Can you also explain your method of extracting your models? I've been trying to figure out Ueviewer but GGXRD's file arrangement seems different from other games.
You need Aldos Ps3 Tools to extract the .psarc file, where all the meat and bones are... so to speak.

The tools contain many other useful things which might come in handy in PS3 ripping to you, so I suggest you keep them. But eh.

Here's some H-Poly models for now in .psk format. Textures are included, buuuut, I excluded the .psa animations because they are pretty big.

Millia Rage
http://www65.zippyshare.com/v/4432013/file.html

Dizzy
http://www65.zippyshare.com/v/67155048/file.html

May
http://www65.zippyshare.com/v/93639700/file.html

I-NO
http://www65.zippyshare.com/v/3187554/file.html

That Man
http://www65.zippyshare.com/v/46135697/file.html

Sol Badguy
http://www65.zippyshare.com/v/18351963/file.html

I'll post more later, so consider these a foretaste. I will also upload the normal models, and their various alternate materials.

Sorry to double post, but I updated the OP with a certain link that some might find interesting.
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RE: Guilty Gear Xrd support in Umodel/UE Viewer - by Kharaxel - 12-07-2014, 01:31 PM

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