Users browsing this thread: 1 Guest(s)
[Wii] Gintama Yorozuya Chuubu Help.
#21
you don't have to say that... just I got tired of the same situation that no matter what I do, nothing works or just I had to end doing it by myself, just becuz we can't get models from one damn game ISO.

and having to deal with it, considering that with all I've done unpacking the PAC files and getting the brmdlz files, just only got nothing but freezes and crashes with the viewer... You would have to blame the author of the viewer for not making it more supportable for ALL the variations of brres files instead of me.

Everyone has interests on something in this page... even you.
I am ONLY interested in rigged animal/monster/creature models. So using ninja ripper isn't the proper choice to achieve that goal.
maybe a full version of Gameassasin may solve it (Becuz it imports bones and weights as well), but... to get one is like winning the lottery.
And honestly, I AM NOT the one who can get the models of ANY -censored- game, because RTB and others can rip games from 3DS games, and I only know the basics of ripping that comes with the tutorial from this page and even I don't have a 3ds with Gateway, making the ripping of 3DS roms impossible. my 3ds have 6.1+ firmware. so even if I get the flashcart, it will not work.

Hex editing and creating scripts on my own is impossible to me. but the only ones who participates are TGE and me.
Why should I do this if I can't even do simple rippings no matter what I do with the tools TGE gave me?
here the only ones who helped are only two of us, and you instead of saying that, you would help as well... at least you would do it a thousand times better than me. maybe you would break the compression from the brmdlz files and make it work with Brres viewer or even create a noesis script that support brres files, hint hint.

but if they want to make unrigged models with Ninja Ripper, okay. do it. alas it seems that is the only choice. Sad
but I don't wanna take part of it, I don't know how to solve the problems I have with those ripped models.
I did used that method and ripped succesfully, but the hard part is deleting the background, erasing minor characters and wielding the vertexes of the characters... becuz the black border of cel shading fuses with the texture maps and makes the model glitchy. If it happened with Sadaharu, the same will happen with anything else.

That's why I was against the idea of using ninja ripper. not only just for the lack of rigging, is just because it RIPS all the in-game scenario and it's a pain to delete all the unnecesary poly just to find a little piece of those poly atached to your models and having to delete it carefully without damaging your models. and after finishing and do the vertex wielding to reduce CPU usage, just you find out your shinsengumi look like they have a kind of black TV noise visual effect on them. isn't that a very serious problem to solve guys?

if that kind of warning is too ofensive to you Mistie, then my apologies for being just desperated.
Reply
Thanked by:


Messages In This Thread
RE: [Wii] Gintama Yorozuya Chuubu Help. - by TGE - 11-19-2014, 05:03 AM
RE: [Wii] Gintama Yorozuya Chuubu Help. - by TGE - 11-21-2014, 06:41 AM
RE: [Wii] Gintama Yorozuya Chuubu Help. - by TGE - 11-22-2014, 08:02 AM
RE: [Wii] Gintama Yorozuya Chuubu Help. - by TGE - 11-23-2014, 12:00 PM
RE: [Wii] Gintama Yorozuya Chuubu Help. - by TGE - 11-23-2014, 05:37 PM
RE: [Wii] Gintama Yorozuya Chuubu Help. - by Farlavor - 11-24-2014, 11:17 AM
RE: [Wii] Gintama Yorozuya Chuubu Help. - by TGE - 11-24-2014, 04:39 PM

Forum Jump: