Users browsing this thread: 1 Guest(s)
Taking a crack at game development
#3
From a programming perspective, the platformer might be more straightforward, as the mechanics are pretty much consistent throughout the game. On the other hand, depending on the complexity of the game you'd have to be able to add a lot of different mechanics to the base. In a point-and-click the movement and collision wouldn't be incredibly difficult (pathfinding is a common engine mechanic and more or less solves the problem) and the puzzles would be more or less a bunch of different minigames (not needing to be intertwined with the base mechanics).

It really depends on what you want to do. These two gaming styles are pretty drastically different and which you choose depends on your story and the experience you intend to give the player. If the story is very important and detailed, a point-and-click allows the player to be more involved and make choices. If you've got a simple plot (e.g. save the princess) and you just want to give the player a skill challenge, then a platformer is the obvious way to go.
If it doesn't matter, then you can of course choose whichever, but it's important to understand that the gameplay lays down the foundation for more or less the entire structure of the game, and the player's experience.

I'm currently working on a big project (with multiple coders) but I could consider giving this a shot. If I would I'd want to do the point-and-click adventure, and I think it would be more interesting and possibly easier. I would like more details on exactly how big the game would be, the sorts of puzzles, cutscenes (or lack thereof) and so on. If it isn't too great a task I might be eble to do the programming. It will have to wait a while though, at current I'm not in a very stable situation and won't have constant computer access and/or internet connection for a while.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by: psychospacecow, E-Man


Messages In This Thread
Taking a crack at game development - by E-Man - 07-19-2014, 07:58 AM
RE: Taking a crack at game development - by E-Man - 07-20-2014, 11:28 AM
RE: Taking a crack at game development - by puggsoy - 07-19-2014, 11:01 PM
RE: Taking a crack at game development - by E-Man - 07-22-2014, 05:05 PM
RE: Taking a crack at game development - by E-Man - 07-23-2014, 06:24 AM
RE: Taking a crack at game development - by E-Man - 07-23-2014, 12:19 PM
RE: Taking a crack at game development - by E-Man - 07-24-2014, 05:18 PM
RE: Taking a crack at game development - by E-Man - 07-27-2014, 05:38 PM
RE: Taking a crack at game development - by E-Man - 07-28-2014, 06:58 AM
RE: Taking a crack at game development - by E-Man - 07-28-2014, 06:07 PM
RE: Taking a crack at game development - by E-Man - 07-29-2014, 11:00 AM
RE: Taking a crack at game development - by E-Man - 07-29-2014, 11:43 AM

Forum Jump: