07-16-2014, 03:52 PM
Cool, Boo is one of my favorite characters. By skinning, I meant creating an armature or adding bones/joints that move the mesh so you can animate. I don't know enough about model importing for brawlbox to help you there =/. I think all you have to do is import the model over an existing character's armature/joints. Then export the model+bones as .dae for BB to import.