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Bloom [?]
#25
I just noticed that my post was a bit vague. I meant that my animation system supports attaching sprites and animations together like skeletal animation. That means that I can attach a cape animation onto the attacks w/o any problems.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Messages In This Thread
Bloom [?] - by Garamonde - 05-30-2014, 11:04 AM
RE: Bloom [?] - by Yangfly Master - 05-30-2014, 11:28 AM
RE: Bloom [?] - by Kitsu - 05-30-2014, 11:51 AM
RE: Bloom [?] - by Chris2Balls [:B] - 05-30-2014, 01:34 PM
RE: Bloom [?] - by Iocus - 05-30-2014, 06:59 PM
RE: Bloom [?] - by Ploaj - 05-31-2014, 01:41 AM
RE: Bloom [?] - by Yangfly Master - 05-31-2014, 03:24 PM
RE: Bloom [?] - by E-Man - 05-31-2014, 03:28 PM
RE: Bloom [?] - by Yangfly Master - 05-31-2014, 03:44 PM
RE: Bloom [?] - by E-Man - 05-31-2014, 04:13 PM
RE: Bloom [?] - by TomGuycott - 05-31-2014, 04:21 PM
RE: Bloom [?] - by Garamonde - 05-31-2014, 05:21 PM
RE: Bloom [?] - by Iocus - 05-31-2014, 07:23 PM
RE: Bloom [?] - by Garamonde - 06-13-2014, 12:34 AM
RE: Bloom [?] - by Chris2Balls [:B] - 06-13-2014, 06:20 AM
RE: Bloom [?] - by Garamonde - 06-13-2014, 12:51 PM
RE: Bloom [?] - by Baegal - 06-13-2014, 01:10 PM
RE: Bloom [?] - by NICKtendo DS - 08-11-2015, 06:23 PM
RE: Bloom [?] - by TomGuycott - 08-11-2015, 06:38 PM
RE: Bloom [?] - by NICKtendo DS - 08-11-2015, 07:01 PM
RE: Bloom [?] - by TheShyGuy - 08-11-2015, 07:52 PM
RE: Bloom [?] - by Garamonde - 08-11-2015, 08:45 PM
RE: Bloom [?] - by NICKtendo DS - 08-12-2015, 03:22 AM
RE: Bloom [?] - by recme - 08-11-2015, 09:14 PM
RE: Bloom [?] - by TheShyGuy - 08-18-2015, 04:30 AM

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