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ENO/ZNO/GNO/XNO Import Release
#17
(05-21-2014, 06:40 PM)Random Talking Bush Wrote: Older posts:

Yet another update -- I've fixed up the *.ENO importing again so now Vector and the Extreme Gears will no longer import as a big clump of broken polygons, and therefore work properly. This should hopefully be the second-last thing I have to update for the script, seeing as there's a bunch of *.ZNO models that still don't import properly...

I've also condensed my earlier posts so that I don't have so many in a row.

Nice, RTB.
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Messages In This Thread
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 08-23-2013, 03:40 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Doronetty - 12-13-2013, 01:11 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 03-27-2014, 11:43 AM
RE: ENO/ZNO/GNO/XNO Import Release - by TGE - 04-02-2014, 07:57 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 05-16-2014, 07:09 AM
RE: ENO/ZNO/GNO/XNO Import Release - by ZeltraxMillenium - 05-21-2014, 06:56 PM

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