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Megaman 64 Resource
#2
Interesting! Though, I'm afraid Mega Man 64 doesn't rip very well. The scene ripped actually changes in size based on the zoom level of the camera. This means that anything you rip from cutscenes will be scaled wrong. If you want to keep things at the same scale, you'll have to do quite a lot of manual resizing. That said, I wish you luck! There's a lot of awesome enemy designs in this game, and I'd love to have their models on the site! Big Grin


Also, moving to N64 ripping. Tongue
Thanked by: Roxas358, Garamonde, senjen


Messages In This Thread
Megaman 64 Resource - by Roxas358 - 05-14-2012, 09:55 PM
RE: Megaman 64 Resource - by Peardian - 05-14-2012, 10:41 PM
RE: Megaman 64 Resource - by Roxas358 - 05-14-2012, 11:10 PM
RE: Megaman 64 Resource - by Peardian - 05-14-2012, 11:39 PM
RE: Megaman 64 Resource - by Garamonde - 05-18-2012, 06:24 PM
RE: Megaman 64 Resource - by Gaia - 05-18-2012, 07:05 PM
RE: Megaman 64 Resource - by Garamonde - 05-19-2012, 03:17 PM
RE: Megaman 64 Resource - by RandomRedMage - 05-19-2012, 10:35 PM
RE: Megaman 64 Resource - by TGE - 05-19-2012, 03:21 PM
RE: Megaman 64 Resource - by Roxas358 - 05-19-2012, 08:41 PM
RE: Megaman 64 Resource - by TGE - 05-20-2012, 05:29 AM
RE: Megaman 64 Resource - by Roxas358 - 05-20-2012, 11:15 AM
RE: Megaman 64 Resource - by Garamonde - 05-20-2012, 10:35 AM
RE: Megaman 64 Resource - by Roxas358 - 05-20-2012, 09:55 PM
RE: Megaman 64 Resource - by senjen - 05-21-2012, 03:54 PM
RE: Megaman 64 Resource - by Roxas358 - 05-21-2012, 04:40 PM
RE: Megaman 64 Resource - by senjen - 05-21-2012, 05:45 PM
RE: Megaman 64 Resource - by TGE - 05-22-2012, 10:55 AM
RE: Megaman 64 Resource - by Roxas358 - 05-22-2012, 02:00 PM
RE: Megaman 64 Resource - by Peardian - 07-20-2012, 04:06 PM

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