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Binary Domain a "Dramatic Action Game" From Sega
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(02-03-2012, 11:01 AM)PrettyNier Wrote: proton>>>

if a squad member doesn't trust you, they're not going to trust in your capabilities to get the job done; this means, they're going to be more likely to try to deal with it in their own way - because they trust themselves more than you - rather than go by your plan. this doesn't mean vagrantly ignoring you or letting you die, although that may happen because of the circumstances, they're trying to get the job done in the best way they can. Would you continue to follow the orders of someone you knew was incompetent if you thought you could do the job better?


Why does the squad have no trust in each other if only Dan is disliked?
What about the connection between other members?

I really can go back to the sniper example. Enemies snipers have always been sort of a big threat when ignored. Along with a weapon like a rifle, your teammates should do what they're trained to do,
and that's proficiency with their equipment, not being that useful in the sense of close combat like the trailer showed.
Even then, just, throw a grenade or something. Maybe be more prepared for combat with a pistol at side. Something "smart."

It's all first impression, but the morality system still doesn't make combat look any better or make this gameplay original or supremely different.




Here's the demo, by the way.



The bosses are what would make or break the morality system, but only going by the difficulty of previous Sega games' bosses, like Vanquish and Bayonetta.
[Image: FmY9K.jpg]

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RE: Binary Domain a "Dramatic Action Game" From Sega - by Proton - 02-03-2012, 11:19 AM

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