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[In Development][Playable]Pokemon Rumble 2D(Pending title)
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(09-21-2011, 09:32 PM)Alpha Six Wrote: That video is really jumpy and doesn't really help make your game look presentable; and your game is definitely lacking in the "presentation" area.
I can't do too much about the video, I can never find a good recorder that can at least record in full FPS. At the moment, there really isn't too much presentation right now. It's only a small demo, but after I get enough done, I'll work on the stages and try to make some cut scenes.


Quote:What does this game do that should make somebody want to play it?
Basically being the 2D version of the wiiware title, which I'm not able to play myself, plus looking at the list of other OpenBOR mods, this alone will make it stand out from most of the line up.

Quote:At the moment it just looks like you pick a Pokemon and mindlessly attack a bunch of AI opponents, and it doesn't look or sound organized at all.
Like I said, small demo, but I always liked brawlers games like this, but always wished they had more then just the average 4P fight, which is why I added more AI enemies, like in Sega Brawlers. Once the main story come up, you will have a few Poke's to choose and you will fight through waves of enemies who are all after you, pretty much like all Beat'em ups. I will be trying to improve on more areas of gameplay once I get into all that though.

X)
Check out:
[Image: anim_8a980d7a-c355-b5b4-55c8-2382ebeb4a94.gif]
(Click Image to Download latest Demo)

I need Genesis sprites ripped for this Homebrew project. If interested in helping me out, please hit me up on the PM. Cool
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RE: [In Development][Playable]Pokemon Rumble 2D(Pending title) - by DJGameFreakTheIguana - 09-21-2011, 09:46 PM

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