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KOF XIII sprites ripping palette problem...
#4
Okay guys, thanks for your input.
I haven't replied until now, because I wanted to report with some positive results... but it didn't work.
Nothing I tried gave me the palette.

Yes. I did open to png file as a palette, changed various settings... I looked for days. Nope, nothing.

I suspect it's because the palette is literally a .png image file.
Or maybe I'm doing something wrong?

http://www.mediafire.com/?3693tg09q1o610q

Here are two files. One of them contains the sprites, the other is the .png palette file.
The settings in tiledggd for the sprites are:
Panel Size: 256x[Doesn't matter what value]
Format: 8 Bits/pixel
Mode: Linear
Endianness: Big Endian

I hoep that someone who's smarter than me can figure this one out. Or at least point out what I'm doing wrong.
Thanks.
[Image: ibVyi1HaSVUtO.gif]
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RE: KOF XIII sprites ripping palette problem... - by Kharaxel - 09-11-2011, 12:11 PM

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