05-02-2011, 01:46 PM
There are other alternative methods to capturing sound.
For NES and SNES, muting sound channels is typically the best way. For GBA titles, though, I've found that muting sound channels usually does nothing in the way of helping rip.
I use GBA2MIDI, a program that rips music sequences and instruments from said sequences from most GBA games. Just scroll through the offsets, hitting "convert" and eventually you should hit raw sample data as you go along.
A lot of GBA games use samples for sound effects. This tool usually even rips them at the correct frequency.
For NES and SNES, muting sound channels is typically the best way. For GBA titles, though, I've found that muting sound channels usually does nothing in the way of helping rip.
I use GBA2MIDI, a program that rips music sequences and instruments from said sequences from most GBA games. Just scroll through the offsets, hitting "convert" and eventually you should hit raw sample data as you go along.
A lot of GBA games use samples for sound effects. This tool usually even rips them at the correct frequency.