The VG Resource

Full Version: How to rip sound effects?
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
I want to rip sound effects from NES,SNES and GBA games (maybe DS too)myself for a flash sprite animation But I don't know how.
I want to record the sound effects with audacity (and stereo mix ofcourse)
but thers stupid music in the games that I can't turn off.
I've tried messing around with the sound channels to turn the music off,but most of the time you can still hear some of the music and if you turn that 1 off you can't hear the sounds.

So how do I rip/record sound effects from games with emulators?
movin this over to sounds resource

yepp

(not really sure if i tossed it into the appropriate area, though - sorry grooveboob)
You can also set the sound channels on some emulators, for example:
-snes9x has eight channels, each specific channel holds different kinds of sounds, sound effects, instruments, and vocals.
-VisualBoyAdvance has four channels and two direct sound channels, the four channels are mainly instruments and the direct ones have little instrumental sounds but mainly just sound effects and vocals.

If this doesn't work then what I usually do is use WavePad Sound Editor to dim down the instruments and then I use Audacity to bring the high filtered sound effects more louder and the low filtered sound effects more quieter or vice versa. If this doesn't work then you can download plugins from Audacity's website, some of them are pretty useful, like the VST Kn0ck0ut plugin.

Also what you might want to do is dim down the instruments, they have plugins for doing so.

A free trial of Gold Wave is also helpful, it's one of the best programs for editing audio like instruments and sound effects.
(04-26-2011, 03:57 PM)Vaati Wrote: [ -> ]You can also set the sound channels on some emulators, for example:
-snes9x has eight channels, each specific channel holds different kinds of sounds, sound effects, instruments, and vocals.
-VisualBoyAdvance has four channels and two direct sound channels, the four channels are mainly instruments and the direct ones have little instrumental sounds but mainly just sound effects and vocals.

If this doesn't work then what I usually do is use WavePad Sound Editor to dim down the instruments and then I use Audacity to bring the high filtered sound effects more louder and the low filtered sound effects more quieter or vice versa. If this doesn't work then you can download plugins from Audacity's website, some of them are pretty useful, like the VST Kn0ck0ut plugin.

Also what you might want to do is dim down the instruments, they have plugins for doing so.

A free trial of Gold Wave is also helpful, it's one of the best programs for editing audio like instruments and sound effects.


So the only thing you can do is try to edit them out? Sad
Damn.....Now I want to know how those other people got their sound effects for their sprite animations cause I don't know if I'm able to do that >.<

EDIT: I am gonna try tough... googling how to remove background noise/music xD
There are some games with a sound test that plays sounds without the music, try looking if the game you want to rip from has one.
There are other alternative methods to capturing sound.

For NES and SNES, muting sound channels is typically the best way. For GBA titles, though, I've found that muting sound channels usually does nothing in the way of helping rip.

I use GBA2MIDI, a program that rips music sequences and instruments from said sequences from most GBA games. Just scroll through the offsets, hitting "convert" and eventually you should hit raw sample data as you go along.

A lot of GBA games use samples for sound effects. This tool usually even rips them at the correct frequency.
for ripping from SNES games, look for a program called SNESSOR95. It's very easy to use, very quick, and 9 out 0f 10 times you'll have all the sounds you need at once.

For NES games look up NES2NSF, also self-expalantory.

For DS games, you're going to need a DS ROM browser (I recommend Tahaxan) to extract the sound_data folder(if there is one), and a tool to convert the .SDAT and .SSEQ files to .wav's or .midi's. (And there are none on the internet. My friend wrote one for me once). in any case ripping from DS Games is a long, hard and tedious process and I wouldn't recommend doing it, you have a 75% chance of you failing.
Ripping sound effects is one of the toughest job as I have heard. This is really a wonderful information how we can rip sound and make it very different. Since I like to mix sounds and use it on trance music and I have always tried to learn more about sound effects. Once I tried ripping sound and I did play that ripped music in flat speakers which did not sounded very well. I would be very happy to learn the right technique of ripping the sound in order to have a quality output. I am a big fan of FIFA gaming and I love the music in that game. I would be very happy to learn ripping music from that game. I have read all the post and I think now I have a general idea how this ripping is done please let me know more about the process I would really appreciate it.
I've ripped the sound effects of Thrill Kill for Playstation with PSound, it's also a very quick and easy to use program.
I was considering ripping sounds from a Japan-only GBA game called Bomberman Jetters - Densetsu no Bomberman (that I have a sprite ripping project for) but I think it's one of those games where Hudson used their own dumb exclusive format for the music and stuff so I guess the sounds would be the same case. Would using a sound ripping program work (obviously I'm trying hard to avoid having to record every sound, especially with there being no sound test)? And what's the easiest to use?
is any one know about sound polarization?
Don't necropost/spam. Bot.