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[FANGAME][IDEA] - Cocoron: Return to Dreams
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Story Bosses:

Sometimes there are bosses that help the story progress hiding in certain stages, or sometimes in a certain stage transition. If they are active, they replace the original boss or bosses, and you fight them instead. Such is the case for fighting villains like Ring-Cat when they are hiding somewhere in the Dream World. Story bosses cannot be refought at the end of a stage, but towards the end of the game an arena for fighting them can be unlocked.

Final Story Bosses:

After a certain point in the game, the player is required to get several powers in order to take on the true Final Boss of the game. In order to do so, the player has to access secret sections of certain areas of the world, in which the hero fights a large boss. Although there are several ways to reach this section, the boss is always the same for each section. For example, whether you entered the Whipped Cream Armada stage or the Submarine stage (both located in the Milk Sea), you fight Leviathan if you access the final story section regardless of which stage you chose.

Secret Bosses (Added 7/20/10):

In several stages, there are secret cooridors that serve various purposes such as hiding secret items, powerups, and in some cases a boss fight. All of the secret boss fights are optional, and they end the stage run with the stage you are currently travelling, and while they don't allow you to question the characters at the end of the stage, it does yield a healthy experience bonus, as well as the potential to unlock very powerful parts, among other things. The catch is that the Secret Bosses tend to be much more difficult than regular bosses. Most of the Secret Bosses are references to other media, as well as some personal characters of mine from other concepts I have just for fun.

The Dream Master:
A character based on Little Nemo, particularly his incarnation from Little Nemo: The Dream Master for the NES. The Dream Master fights by summoning his animal friends one by one with candy, and each riding form must be defeated to have him summon the next until he goes through each. The first form is the Frog, who leaps up into the air and crashes back down. The Lizard form moves quickly but travels rather low to the ground and can be jumped over. He climbs up the walls and jumps down, as well as swings his tail. The Mole digs underground and either rises up out of the ground, the ceiling or the walls to attack the hero. The Ape mostly attacks with punches, but sometimes climb
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Messages In This Thread
[FANGAME][IDEA] - Cocoron: Return to Dreams - by TomGuycott - 05-13-2010, 12:59 AM
RE: Cocoron - Return to Dreams - by TomGuycott - 06-14-2010, 11:58 PM
RE: Cocoron - Return to Dreams - by Sengir - 06-15-2010, 12:04 AM
RE: Cocoron - Return to Dreams - by TomGuycott - 06-15-2010, 12:08 AM
RE: Cocoron - Return to Dreams - by ThePortalGuru - 06-15-2010, 12:48 AM
RE: Cocoron - Return to Dreams - by Sengir - 06-15-2010, 12:17 AM
RE: Cocoron - Return to Dreams - by TomGuycott - 07-20-2010, 03:14 PM
RE: Cocoron - Return to Dreams - by Sengir - 07-20-2010, 03:19 PM
RE: Cocoron - Return to Dreams - by TomGuycott - 07-20-2010, 03:21 PM

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