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[FANGAME][IDEA] - Cocoron: Return to Dreams - Printable Version

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[FANGAME][IDEA] - Cocoron: Return to Dreams - TomGuycott - 05-13-2010

Story Bosses:

Sometimes there are bosses that help the story progress hiding in certain stages, or sometimes in a certain stage transition. If they are active, they replace the original boss or bosses, and you fight them instead. Such is the case for fighting villains like Ring-Cat when they are hiding somewhere in the Dream World. Story bosses cannot be refought at the end of a stage, but towards the end of the game an arena for fighting them can be unlocked.

Final Story Bosses:

After a certain point in the game, the player is required to get several powers in order to take on the true Final Boss of the game. In order to do so, the player has to access secret sections of certain areas of the world, in which the hero fights a large boss. Although there are several ways to reach this section, the boss is always the same for each section. For example, whether you entered the Whipped Cream Armada stage or the Submarine stage (both located in the Milk Sea), you fight Leviathan if you access the final story section regardless of which stage you chose.

Secret Bosses (Added 7/20/10):

In several stages, there are secret cooridors that serve various purposes such as hiding secret items, powerups, and in some cases a boss fight. All of the secret boss fights are optional, and they end the stage run with the stage you are currently travelling, and while they don't allow you to question the characters at the end of the stage, it does yield a healthy experience bonus, as well as the potential to unlock very powerful parts, among other things. The catch is that the Secret Bosses tend to be much more difficult than regular bosses. Most of the Secret Bosses are references to other media, as well as some personal characters of mine from other concepts I have just for fun.

The Dream Master:
A character based on Little Nemo, particularly his incarnation from Little Nemo: The Dream Master for the NES. The Dream Master fights by summoning his animal friends one by one with candy, and each riding form must be defeated to have him summon the next until he goes through each. The first form is the Frog, who leaps up into the air and crashes back down. The Lizard form moves quickly but travels rather low to the ground and can be jumped over. He climbs up the walls and jumps down, as well as swings his tail. The Mole digs underground and either rises up out of the ground, the ceiling or the walls to attack the hero. The Ape mostly attacks with punches, but sometimes climb


RE: Cocoron - Return to Dreams - TomGuycott - 06-14-2010

Made some new character bios and stage explanations, mostly minor stuff though, and some of the stuff marked as updated I actually added a few weeks ago, I just didn't bump it. However, I do have some character designs drawn, but I have yet to get them into a digital format. Since I no longer have access to a scanner, does anyone have any troubleshooting advice for taking images via digital camera before I attempt it myself tomorrow?


RE: Cocoron - Return to Dreams - Sengir - 06-15-2010

Are you going to program this into a game? Because it sounds pretty interesting


RE: Cocoron - Return to Dreams - TomGuycott - 06-15-2010

I plan to, and I know for a fact that I could pull off a game if I limited it to just a few areas for each stage, and had maybe 2-3 times as many heads and bodies and weapons as the original game. However, I'll have to wait and see if I can actually manage the scale I actually intend, I want it to be pretty epic and I want to put lots of love into it.

Unfortunately, I program via Multimedia Fusion 2, not from scratch, so it's not THAT much love I'm putting into it. That's not to say some decent games haven't come out of that program, it's just not AS cool as from scratch.


RE: Cocoron - Return to Dreams - Sengir - 06-15-2010

It's not like you plan to sell the game for profit (which is illegal anyways). Hobby coding in MMF2 is perfectly fine, it's when you cross that line into "indie pro" territory that you gotta learn more advanced stuff.

Regardless, I can't wait to see how this turns out!


RE: Cocoron - Return to Dreams - ThePortalGuru - 06-15-2010

(06-15-2010, 12:08 AM)TomGuycott Wrote: Unfortunately, I program via Multimedia Fusion 2

You know, it's actually a really flexible program. Two incredible games, Lyle in Cube Sector and Noitu Love 2 were made with it, and countless others. Good luck, though! The project really fascinates me, so make sure to keep the thread updated with new happenings.


RE: Cocoron - Return to Dreams - TomGuycott - 07-20-2010

I made some small additions, including SMALL concept sketches of two of the villains. The main additions are various tentative stage transitions and bosses. Stuff will be edited as time goes on, but I wanted to make a small update that's actually in the forum. (I mostly make updates to a notepad document that I add here every now and then just in case).


RE: Cocoron - Return to Dreams - Sengir - 07-20-2010

Dusclops Ragshield looks cool.

Now hurry up and make this >:I


RE: Cocoron - Return to Dreams - TomGuycott - 07-20-2010

Ragshield actually gets really badass later. He starts out really short and cowardly, but late in the game someone gives him the courage he needs to fight the hero proper, and he gets all tall and scary looking.