Oh yes, one more thing before anyone points it out. I've noticed there's a glitch with the double jump, in that sometimes it simply will not work. This issue has been rectified, but I haven't sent Shawn the EXE yet so the latest upload still has it.
EDIT: So pretty much everything is fixed. The boomerang now overlaps all objects except the player, and I've tweaked the physics a bit so it doesn't have a huge rubberband effect causing it to fly far off screen, not returning for almost 30 seconds if you jump over it enough. Now it barely goes off screen all that often.
The sliding's also been reduced a bit. You still slide enough to make the jumps seem natural, but not too much. You'll really only fall off a platform if you land directly on the edge of it. Like, she only takes about one more step when she lands. Previously she took between two and three, depending on your velocity.
I think it's realistic enough without being too frustrating, and it makes sense that you'd easily slip off an edge if you landed from a jump on the very edge of it.
EDIT: So pretty much everything is fixed. The boomerang now overlaps all objects except the player, and I've tweaked the physics a bit so it doesn't have a huge rubberband effect causing it to fly far off screen, not returning for almost 30 seconds if you jump over it enough. Now it barely goes off screen all that often.
The sliding's also been reduced a bit. You still slide enough to make the jumps seem natural, but not too much. You'll really only fall off a platform if you land directly on the edge of it. Like, she only takes about one more step when she lands. Previously she took between two and three, depending on your velocity.
I think it's realistic enough without being too frustrating, and it makes sense that you'd easily slip off an edge if you landed from a jump on the very edge of it.