06-20-2025, 02:37 AM
(This post was last modified: 06-20-2025, 03:01 AM by Random Talking Bush.)
Thanks to Dr. RNG / BLINXGLITCHES, I've now updated my WayForward scripts to support the Leapster games they made as well (and also an option to change the palette ranges)! This should theoretically be the last update for said scripts unless there's some bugs that I happened to miss.
WayForward (GBA/DS/Didj) - .ANM/.AN4/.AN8 to PNG
WayForward (GBA/DS/Didj) - .TS4/.TS8 to PNG
WayForward (GBA/DS/Didj) - .LYR to PNG
And the respective QuickBMS scripts to unpack said games' files:
The Batman: Multiply, Divide and Conquer
The Batman: Strength in Numbers
Cosmic Math
Letterpillar
Number Raiders
Word Chasers
WayForward (GBA/DS/Didj) - .ANM/.AN4/.AN8 to PNG
WayForward (GBA/DS/Didj) - .TS4/.TS8 to PNG
WayForward (GBA/DS/Didj) - .LYR to PNG
Code:
Added:
The Batman: Multiply, Divide and Conquer
The Batman: Strength in Numbers
Cosmic Math
Letterpillar
Number Raiders
Word Chasers
And the respective QuickBMS scripts to unpack said games' files:
The Batman: Multiply, Divide and Conquer
The Batman: Strength in Numbers
Cosmic Math
Letterpillar
Number Raiders
Word Chasers
(05-26-2025, 04:14 PM)Rmartin691 Wrote: I appreciate the response i got that part to work then this popped up did i do something wrongStrange, I haven't seen that kind of error before. What version of 3DS Max are you using?
-- No ""="" function for ((make ?) Local: SectionOffset_array)
-- File name: G:\SteamLibrary\steamapps\common\Neptunia Rebirth1\CompileHeart_ISM2.ms
-- Line number: 153
(06-13-2025, 03:00 PM)8Yaron8 Wrote: I recently felt nostalgic for Neptunia and wanted to try to get models from abilities from Rebirth + Sega Hard Girls crossover (and their original releases), as they have interesting models of props, weapons and even cameo characters, however such models have a different format - mgp2. The banal way to rename format in ISM2 and import it did not work.Yeah, the MGP2 format is quite different in comparison. Researching those has been on my to-do list for a while, not sure when I'll get around to it but it will be done at some point in time.