06-19-2025, 08:26 PM
(This post was last modified: 06-19-2025, 08:37 PM by Barack Obama.)
Arrived in the future and things become more clear:
+ The past world map has no Abyss of Thor, instead when you go out after sending it up you already see the future worldmap. This is why the palette is different.
+ Future Venezzia and all harbors have a brighter palette.
+ I think even Alvanista is a bit brighter, but I could be mistaken.
+ The present flashback in Spirit Forest might be a simple tile & palette change (since there is no teleport transition), but I'm not 100% sure since I can't move during the cutscene.
+ Present Spirit Forest has different cliffs on the bottom left in comparison to its other versions from the past or future.
Protagonists are by Maneko, palettes by me. Just have to check if sprites can be separated, also have to sort and label the animations.
White Forest might need a few checks here and there, good thing Smithy already ripped a reference. This way I can check out if a unique map is missing.
For the rest of the maps I use other sources so I don't miss anything (goes especially for town interiors and dungeons):
https://vgmaps.de/maps/snes/tales-of-phantasia.php
Edit: Updated quicksaves in the main post.
+ The past world map has no Abyss of Thor, instead when you go out after sending it up you already see the future worldmap. This is why the palette is different.
+ Future Venezzia and all harbors have a brighter palette.
+ I think even Alvanista is a bit brighter, but I could be mistaken.
+ The present flashback in Spirit Forest might be a simple tile & palette change (since there is no teleport transition), but I'm not 100% sure since I can't move during the cutscene.
+ Present Spirit Forest has different cliffs on the bottom left in comparison to its other versions from the past or future.
Protagonists are by Maneko, palettes by me. Just have to check if sprites can be separated, also have to sort and label the animations.
White Forest might need a few checks here and there, good thing Smithy already ripped a reference. This way I can check out if a unique map is missing.
For the rest of the maps I use other sources so I don't miss anything (goes especially for town interiors and dungeons):
https://vgmaps.de/maps/snes/tales-of-phantasia.php
Edit: Updated quicksaves in the main post.