05-12-2025, 04:39 PM
(This post was last modified: 05-12-2025, 04:45 PM by Barack Obama.)
These should be all palettes for the protagonists.
Trivia:
- Nina's status change palette is the same for both of them (child / adult). The status change even changes her blue outfit back to red.
- Karn & his Japanese version Darnc also share the same status change palette.
- Same for Soldier 1, 2 & 3, but only for the overworld appearance. Since it wasn't intended for them to be zombified, they received a glitch palette.
- The fusions cannot be zombified, the Rot Away attack will always miss. Same goes for poison attacks.
- Unsurprisingly, Ryu has the most palettes and also the most frames.
- Sequence breaking isn't really possible or just very limited.
For example:
+ If you go from Drogen straight to Tunlan & Tuntar, the towns will be deserted.
+ In Auria, the guards will bug out and Karn won't be in his cell.
+ Trying to get the L.Key in Auria isn't possible, as the pillar won't spawn a prompt.
+ NPCs in the crypt are missing (Karn, Eye Spy).
+ Etc.
- Sequence breaks that work:
+ Before Sara petrifies everybody, you can go outside and see the town before it gets destroyed permanently.
+ It doesn't matter if Nanai is entered at day or night.
+ After escaping the cell with Karn's help, you can go from Auria straight to Arad without repercussions, leaving out Bleak.
- Most codes for the US release [!] are also working with the Japanese version [!] (tested on JPN 1.0):
+ Walk through Walls
+ No Random Battle
+ Infinite MLB3 (required to make the no random battle code work)
+ Invincible in Battle (Ryu needs to be in slot 1 and is the only one affected)
+ Walk faster
+ The money code on the other hand does nothing
Trivia:
- Nina's status change palette is the same for both of them (child / adult). The status change even changes her blue outfit back to red.
- Karn & his Japanese version Darnc also share the same status change palette.
- Same for Soldier 1, 2 & 3, but only for the overworld appearance. Since it wasn't intended for them to be zombified, they received a glitch palette.
- The fusions cannot be zombified, the Rot Away attack will always miss. Same goes for poison attacks.
- Unsurprisingly, Ryu has the most palettes and also the most frames.
- Sequence breaking isn't really possible or just very limited.
For example:
+ If you go from Drogen straight to Tunlan & Tuntar, the towns will be deserted.
+ In Auria, the guards will bug out and Karn won't be in his cell.
+ Trying to get the L.Key in Auria isn't possible, as the pillar won't spawn a prompt.
+ NPCs in the crypt are missing (Karn, Eye Spy).
+ Etc.
- Sequence breaks that work:
+ Before Sara petrifies everybody, you can go outside and see the town before it gets destroyed permanently.
+ It doesn't matter if Nanai is entered at day or night.
+ After escaping the cell with Karn's help, you can go from Auria straight to Arad without repercussions, leaving out Bleak.
- Most codes for the US release [!] are also working with the Japanese version [!] (tested on JPN 1.0):
+ Walk through Walls
+ No Random Battle
+ Infinite MLB3 (required to make the no random battle code work)
+ Invincible in Battle (Ryu needs to be in slot 1 and is the only one affected)
+ Walk faster
+ The money code on the other hand does nothing