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Breath of Fire (SNES) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Breath of Fire (SNES) (/thread-43562.html) |
Breath of Fire (SNES) - Barack Obama - 04-27-2025 https://www.spriters-resource.com/snes/breathfire/ Time to replay it on SNES (years ago I experienced it on GBA) and get some rips done. Used emulator is bsnes-rawpalettes, a true colour mod for bsnes+ and my tool of choice. Used ROM is the U [!] version to make sure the codes below work properly. Bosses Cerl Sara Misc. Protagonists (Battle) Protagonists (Overworld) NPCs Enemies & Bosses Animals & Typhoon Bug Vehicles Cutscenes Battle Backgrounds Heavy Doors & Iron Bar Gates Breakable Rocks & Walls Sprite Objects & Animations 1 Tileset Animations 1 Panorama Animations 1 Rain, Fog & Xeon Gas Animated Panoramas 1 Animated Panoramas 2 Some Maps No Random Battle by Helder 022F-C748 Works flawless, but from time to time it spawns a Mlb3 prompt which you have click away. Use the code below this one to get rid of it. Infinite Mlb3 by Ugetab 7E1091:05 Prevents the Mlb3 prompt from happening and should be used with the No Random Battle code. Increase Random Encounters by slab 7E1090:00 Only useful for ripping sprites. Walk through Walls by Helder / slab 6DB4-C72E or 7E1002:02 First one works fine everywhere, therefore haven't tried the second one. Invincible in Battle by Helder / Unknown 60AE-C46A or 7E104E:4D For the hardest bosses. Sell Items to get Tons of Cash by Almar's Guide 1EE2-1FF3 Doesn't give you too much money, maybe 20k per sold item. It's a code that doesn't break the game balance, but can be used for emergencies / convenience. Infinite Magic in Battle by Helder C9C3-CF63 Haven't tried it yet. Walk faster by Breath of Fire Editor on Romhacking DDB3-372E DD8F-4DBA Have it activated all the time, this is how it always should've been. Permanent Daylight by nolberto82 CB31-3D3B D431-3F4B 6E31-3F1B Perfect for battle bgs & town maps. Changes screentone to daylight once the overworld is trespassed. Code Sources: gamehacking.org (discord) https://gamehacking.org/game/42394 https://www.romhacking.net/utilities/1765/ https://www.almarsguides.com/retro/walkthroughs/snes/games/breathoffire/gamegenie/ bsnes-rawpalettes Download + Tutorial https://www.vg-resource.com/thread-43257.html Quicksaves for bsnes-rawpalettes https://mega.nz/file/cY53najJ#0sObi4vhTPL-L0TCtB23hP1v5ZjC1bWg_R8jOwZTods 158 BST quicksaves in 16 folders from the entire game. Also an SRM save at the end of the game. Cutscene with Zog, Jade & Demon Generals - after you beat Pincher (boss) Ingredients for the Tonic against Amnesia The patient is in Tunlan and the doctor resides in Carmen. The hints from the doctor's assistant are not very detailed, so here is a complete list for the ingredients (overworld only): - C. Nut (Coconut): Warp to Gant, then go east to the old man's tent surrounded by coconut trees. Switch to Ox and punch the trees until you get the C. Nut. - W. Ant (White Antler): Warp to Carmen and fight a few random encounters in that area. When the white deer appears, switch to Bo and hunt it. Better: Search Carmen or Bleak for this item. - Root: Warp to Gramor and switch to Mogu, then dig below one of the weird plants. - P. Fish (Pufferfish?): Go to the Scande bridge (red water), switch to Ryu, equip a worm and a rod, then start fishing. Scande is east of Carmen. Fishing Rods & Bait - Bait: Shop in Auria / Prima - Rod 1: Shop in Auria / Prima - Rod 2: Shop in Prima - Rod 3: Doesn't exist - Rod 4: Mousehole section north of Gust (permanently missable if you don't open its chest) - Rod 5: Go to the Tunlan safe and fall through the left trapdoor, then move the right box and search the spot where the box stood All rods can be used where fishes swim around (overworld) + broken Scande bridge, Rod 5 can also be used on overworld wells to get special equipment for the dragon shrines Dragon Equipment Dragon Sword: Overworld well with Ryu's Rod 5 Dragon Armor: Fish at the pier in Spring once it's thawed Dragon Shield: Overworld well with Ryu's Rod 5 Dragon Helmet: Overworld well with Ryu's Rod 5 Strongest Weapons for Ryu - Tri-Rang: On a small island with two towers north of Agua (invisible spot on the overworld) - Emperor Sword: On Obsidian, after defeating Jade (invisible spot near the throne) Dragon Transformations Snow / Flame / Thunder: Dragon Shrine 1 Ice / Fire / Bolt / Gold: Dragon Shrine 2 (clear Shrine 1 + have Dragon Sword Rudra: Dragon Shrine 3 (clear shrine 2 + have Dragon Armor) Agni: Clear Water Cave near Romero, enter the water in the last room (clear shrine 3) Reparing the elevator in Scande - Carmen: Talk to the mysterious cloaked person and get the pass - Go to Scande, talk to them again - Talk to the guy just next to the Scande tower - Inspect the elevator panel - Go to Spring and get the parts from the climber - Warp to Gant and repair the parts - Back to Scande, you can now use the elevator How to enter Obelisk - go to Gramor, talk to the master digger - now you have to do some delivery service between the boomerang guy (east of Gant) and the weapon-collecting granny on a lone island (north of boomerang guy) - after everything has been done, you get the I. Claw - show it to the master digger in Gramor, who will teach Mogu how to use it - Mogu can now dig through the crack to enter Obelisk Best Ending - use Agni in the last fight (only usable if all party members have at least 1 HP, no status ailments and Karn not being fused) RE: Breath of Fire (SNES) - Barack Obama - 04-27-2025 Various sprites, the game is easy to rip. This is everything up to the Knight boss in Nanai dungeon. This boss is just too strong, even with the best sword and Lv. 8 I cannot beat him (or I just need more herbs). RE: Breath of Fire (SNES) - Barack Obama - 04-28-2025 Defeated the wizard and got most of everything until that point. RE: Breath of Fire (SNES) - Barack Obama - 04-29-2025 Now in the jail cell with Karn. The Gremlin was really tough to beat, didn't remember that I struggled so much with him. Balancing is also a bit weird (either this or because I was skipping a lot with NoRandomBattle): - Camlon Castle is really good for levels, but after you beat the Frog only the low-level enemies on the world map remain. - Therefore the Knight in Nanai was way too hard, damage output from Ryu was very low (even with LongSD) but the boss hit very hard. - Wizard was easy for Ryu and the overall enemies in that area were managable. - It continues until you get to the Forest of Despair, which throws easy-to-beat enemies with high EXP & GP at you. Bosses are easy too. - Wisp on the flying island was only kinda hard, since Bo and Nina were falling way too fast but Ryu was just tanking everything. Fought with him alone and won easily. Enemies were low level from previous areas. - Stone Robot: Regular enemies, boss was managable. Then... the Gremlin appeared after the wedding. It felt like he had a whole second energy bar after I cleared the first one. Luckily I had all these items for attacking and healing, Bo couldn't even last two hits. Edit: Turns out you shouldn't wear WolfHT during the Gremlin fight: https://www.patrickkulikowski.com/blog/2019/12/11/tips-for-playing-breath-of-fire RE: Breath of Fire (SNES) - Barack Obama - 05-04-2025 Beat the game, all in all just as good as I remember. And as soon as you have 4 party members and access to Karn's fusions, you can leave out most of the random encounters. Bosses are still hard if you don't level up properly, like Eye Spy, Gremlin, Talon, Mote, etc. Although the moment you get Agni, you're basically invincible and occasionally have to use a cure for the last few bosses. Balance between SNES & GBA version seems to be the same: ![]() ![]() The palettes for Deathbringer's party sprites are off by one value, therefore I can't use anything from it, like expanding the sheet. EDIT: I didn't save the image regularly, just dragged it into my graphics program which turned it into BMP instead of PNG: red-green-blue values for the lightest shade in Ryu's hair (overworld): 0-160-224 (bsnes-rawpalettes) 0-160-224 (Deathbringer's rip - regularly downloaded onto my harddisk / SSD) 0-161-225 (Deathbringer's rip - dragged into the graphics program) red-green-blue values for the lightest shade in Ryu's shoes (overworld): 224-128-0 (bsnes-rawpalettes) 224-128-0 (Deathbringer's rip - regularly downloaded onto my harddisk / SSD) 225-129-0 (Deathbringer's rip - dragged into the graphics program) Too bad there is no debug mode with all sprites laid out like in Breath of Fire 2. Btw, I've added the quicksaves for bsnes-rawpalettes in the main post. RE: Breath of Fire (SNES) - Barack Obama - 05-05-2025 Shouldn't take too long, the game is sparse with enemy sprites for monsters. RE: Breath of Fire (SNES) - Barack Obama - 05-05-2025 There are more palette swaps than I thought, Jade and Cerl change it depending on the scene playing. RE: Breath of Fire (SNES) - Barack Obama - 05-05-2025 What's missing: - Cerl palette swaps - Hooded Jade palette swaps (Tunlan, Carmen, Scande, Scande Tower, Scande Dungeon) - Sara petrified - Dark Dragon Soldier palette swaps (purple, violet, orange) - Dragon / grid / face up (doesn't exist without standing still in the air) - Eye Spy - Sandworm RE: Breath of Fire (SNES) - Barack Obama - 05-07-2025 This should be it, but it needs more organization. I will submit it together with enemies & bosses + the intermissions / cutscenes (Dragon Lord, Stone Robot, Cort, Sara, Rudra, Agni). SFX are missing, though. I will get to it in time. RE: Breath of Fire (SNES) - Barack Obama - 05-08-2025 Enemies & Bosses are done. NPCs are next. Quote:Chun-Li from Street Fighter II can be seen in her blue qipao outfit practicing her “Hyakuretsukyaku” (“Hundred Rending Kicks” AKA “Lightning Kick”) in Bleak.2https://www.dragnier.net/breath-of-fire/breath-of-fire-trivia/ https://flyingomelette.com/oddities/oddities26.html RE: Breath of Fire (SNES) - Barack Obama - 05-08-2025 Progress: RE: Breath of Fire (SNES) - Barack Obama - 05-09-2025 Battle Backgrounds are all done. Yes, Sara's unused portraits is badly recoloured. I grabbed it from flyingomelette for testing because I couldn't really see if parts of it were identical with the ingame version or not. I'll rip it from the DrWarp code: Quote:Believe it or not, there is an unused song in Breath of Fire that was programmed into the game, but you will never actually hear it anywhere in the game. There is, however, a way to access it. To do this, you'll need to get the DrWarp into your inventory, but despite it being shown in the game's manual and being on the item list that came with the game, it doesn't exist during normal gameplay. But it can be hacked in. I only know how to do it with Pro Action Replay, not Game Genie, but if you use ZSNES, here's what to do:https://flyingomelette.com/oddities/oddities26.html / cinema data at 0066 RE: Breath of Fire (SNES) - Barack Obama - 05-12-2025 Thank god I don't have to rerip the protagonists: Quote:red-green-blue values for the lightest shade in Ryu's hair (overworld):I already corrected it in my post above, but I just need to point it out again. This gives me much more space to do other stuff for this game. Anyway, his rips are incomplete since they're missing palettes for being poisoned /rotting, also palettes for their regular appearances. I will organize them a bit differently like I did for Breath of Fire 2 and add the missing stuff to it. RE: Breath of Fire (SNES) - Barack Obama - 05-12-2025 These should be all palettes for the protagonists. Trivia: - Nina's status change palette is the same for both of them (child / adult). The status change even changes her blue outfit back to red. - Karn & his Japanese version Darnc also share the same status change palette. - Same for Soldier 1, 2 & 3, but only for the overworld appearance. Since it wasn't intended for them to be zombified, they received a glitch palette. - The fusions cannot be zombified, the Rot Away attack will always miss. Same goes for poison attacks. - Unsurprisingly, Ryu has the most palettes and also the most frames. - Sequence breaking isn't really possible or just very limited. For example: + If you go from Drogen straight to Tunlan & Tuntar, the towns will be deserted. + In Auria, the guards will bug out and Karn won't be in his cell. + Trying to get the L.Key in Auria isn't possible, as the pillar won't spawn a prompt. + NPCs in the crypt are missing (Karn, Eye Spy). + Etc. - Sequence breaks that work: + Before Sara petrifies everybody, you can go outside and see the town before it gets destroyed permanently. + It doesn't matter if Nanai is entered at day or night. + After escaping the cell with Karn's help, you can go from Auria straight to Arad without repercussions, leaving out Bleak. - Most codes for the US release [!] are also working with the Japanese version [!] (tested on JPN 1.0): + Walk through Walls + No Random Battle + Infinite MLB3 (required to make the no random battle code work) + Invincible in Battle (Ryu needs to be in slot 1 and is the only one affected) + Walk faster + The money code on the other hand does nothing RE: Breath of Fire (SNES) - Barack Obama - 05-12-2025 Mostly done: |