05-04-2025, 08:21 PM
(This post was last modified: 05-12-2025, 07:48 AM by Barack Obama.)
Beat the game, all in all just as good as I remember.
And as soon as you have 4 party members and access to Karn's fusions, you can leave out most of the random encounters.
Bosses are still hard if you don't level up properly, like Eye Spy, Gremlin, Talon, Mote, etc.
Although the moment you get Agni, you're basically invincible and occasionally have to use a cure for the last few bosses.
Balance between SNES & GBA version seems to be the same:
![[Image: 5e1jTkH.png]](https://i.imgur.com/5e1jTkH.png)
![[Image: V2dFd65.png]](https://i.imgur.com/V2dFd65.png)
The palettes for Deathbringer's party sprites are off by one value, therefore I can't use anything from it, like expanding the sheet.
EDIT: I didn't save the image regularly, just dragged it into my graphics program which turned it into BMP instead of PNG:
red-green-blue values for the lightest shade in Ryu's hair (overworld):
0-160-224 (bsnes-rawpalettes)
0-160-224 (Deathbringer's rip - regularly downloaded onto my harddisk / SSD)
0-161-225 (Deathbringer's rip - dragged into the graphics program)
red-green-blue values for the lightest shade in Ryu's shoes (overworld):
224-128-0 (bsnes-rawpalettes)
224-128-0 (Deathbringer's rip - regularly downloaded onto my harddisk / SSD)
225-129-0 (Deathbringer's rip - dragged into the graphics program)
Too bad there is no debug mode with all sprites laid out like in Breath of Fire 2.
Btw, I've added the quicksaves for bsnes-rawpalettes in the main post.
And as soon as you have 4 party members and access to Karn's fusions, you can leave out most of the random encounters.
Bosses are still hard if you don't level up properly, like Eye Spy, Gremlin, Talon, Mote, etc.
Although the moment you get Agni, you're basically invincible and occasionally have to use a cure for the last few bosses.
Balance between SNES & GBA version seems to be the same:
![[Image: 5e1jTkH.png]](https://i.imgur.com/5e1jTkH.png)
![[Image: V2dFd65.png]](https://i.imgur.com/V2dFd65.png)
The palettes for Deathbringer's party sprites are off by one value, therefore I can't use anything from it, like expanding the sheet.
EDIT: I didn't save the image regularly, just dragged it into my graphics program which turned it into BMP instead of PNG:
red-green-blue values for the lightest shade in Ryu's hair (overworld):
0-160-224 (bsnes-rawpalettes)
0-160-224 (Deathbringer's rip - regularly downloaded onto my harddisk / SSD)
0-161-225 (Deathbringer's rip - dragged into the graphics program)
red-green-blue values for the lightest shade in Ryu's shoes (overworld):
224-128-0 (bsnes-rawpalettes)
224-128-0 (Deathbringer's rip - regularly downloaded onto my harddisk / SSD)
225-129-0 (Deathbringer's rip - dragged into the graphics program)
Too bad there is no debug mode with all sprites laid out like in Breath of Fire 2.
Btw, I've added the quicksaves for bsnes-rawpalettes in the main post.