01-24-2024, 03:54 AM
(This post was last modified: 01-24-2024, 03:56 AM by DaeM0nS.
Edit Reason: Add precision on the file format used on the gif.
)
Yeah, Palworld is using UnrealEngine 5.1. I tried to use Fmodels and it perfectly worked. I've made my own game mappings (and set them in the settings tab) + set the FModel UE version to 5_1 and that's it.
After extracting models, animations and textures, I also used this blender plugin (newer versions aren't working for anims, I don't know why and didn't looked at this problem atm) to import thoses files into blender.
There is an exemple of what I get by doing this :
(EDIT : I've converted models and anims into SMD format here because I was using this kind of files on my end but they were converted from psk/psa models directly from the game)
After extracting models, animations and textures, I also used this blender plugin (newer versions aren't working for anims, I don't know why and didn't looked at this problem atm) to import thoses files into blender.
There is an exemple of what I get by doing this :
(EDIT : I've converted models and anims into SMD format here because I was using this kind of files on my end but they were converted from psk/psa models directly from the game)