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Panic Bomber Puzzle Blocks Rip Feedback
#4
I just realized that the minimized version is literally the original graphics being reduced to a colour depth of 4-bit (16 colours), which means it's not acceptable for the site.

Therefore I used the sprites from the first picture to showcase what an acceptable sheet looks like:
[Image: 0htkBUz.png]
Of course you can go the extra mile and put them in grid boxes and give them 8x8 spaces between each box, which would look even cleaner.

Anyway, it still has issues you have to fix or check out:
[Image: 93Y0am3.png]

Quote:you are saying palette as "Scrambled Garbage tile" in row 1?
A result of colour reduction.
Quote:This says "Unused" because it dosen't appear in this game.
I can't even read this.
Quote:This "Random 1 pixel-wide spaces" is intentional, because this will differentiate bomberman's animations.
It looks really weird, since you made a sheet that looks like it's supposed to be viewed with a grid function.
Quote:This rock is cut off, because the original rom didn't have it, and it's not even used.
Actually it's not, that was a mistake on my part. Every frame of the rock fits fine within a 16x16 grid.

Edit:
I think the additional line below the one Bomberman head belongs to the top of the other Bomberman expression.
The other 3 heads still miss part of their outline, though.
Ripping Tutorial for PC Engine / TurboGrafx 16 / TurboGrafx CD
https://www.vg-resource.com/thread-41637.html
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RE: Panic Bomber Puzzle Blocks Rip Feedback - by Barack Obama - 06-21-2023, 06:34 PM

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