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Assistance regarding plist files in Cookie Run Ovenbreak
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I think this should help you.

I believe the programmers implemented a custom mechanic about the animation speed. Not sure on how to get them to read, too... The only solution I have is to program an application made in Cocos2d-x that implements the same mechanic seen in CROB.
"Hey, hey, hey! Light the lamp, NOT THE RAT, LIGHT THE LAMP, NOTDARAT!!!!" - Rizzo: The Muppet Christmas Carol

Currently tinkering a few game engines around.

PFP from The Epic Tales of Captain Underpants.
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RE: Assistance regarding plist files in Cookie Run Ovenbreak - by RiffOsci - 02-15-2022, 12:35 PM

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