05-21-2021, 08:58 AM
(This post was last modified: 05-21-2021, 09:12 AM by Random Talking Bush.)
(05-21-2021, 04:11 AM)Deathbringer Wrote: What kind of script?Both 3DS Max and QuickBMS, the former to convert the texture coordinates' float values into integers (QuickBMS cannot read floats correctly) and to preview the pre-assembled sprites (such as in the example in my previous message), and then QuickBMS does all the heavy lifting afterwards (reading the texture data, and exporting each sprite to DDS).
Unfortunately, I'm not going to be releasing the script itself, as it's insanely hacky and absolutely not user-friendly in the slightest (finding the most ridiculous solutions to problems seems to be my specialty

If anything, I'd like to learn how to code with C++ first, so I can make a program like Daxar did for the Shantae games and convert the OSB files directly to PNG, so I wouldn't have to re-invent the wheel, heh... Until then, I could supply the converted-but-not-arranged sprites for others if anyone wants me to (e.g. sending you the Bloodstained enemies, in case you want to verify your CotM1 rips or sheet the ones from CotM2 -- I've still got dibs on the remaining bosses, though).