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Problems ripping from Family Guy: Back to the Multiverse
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I eventually managed to rip models from the game using the D3D9 wrapper (I assigned the RIP, texture and forced keys to F9, F10 and F11). Problem is that I don't have 3DS Max, and when I import the RIP files to Blender, it doesn't get the bones/armatures of the character models, and the models themselves are at the captured pose instead of T-pose. Do you think that F9 isn't enough?
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RE: Problems ripping from Family Guy: Back to the Multiverse - by DecaTilde - 03-12-2018, 04:48 AM

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