Well guess what, I found the issue with lossy video recording. Seems the integers of the resolution must be a common value. (EX 720 than 360). The frame-rates are still inconstant, but eh.
![[Image: ddkyYeR.gif]](http://i.imgur.com/ddkyYeR.gif)
You can run with ladders by holding X. You have more stopping points due to moving twice as fast, but there's less of a stop when you're in a stopping point, making it slightly faster. There's also now a very (minor) animation where the player grabs the ladder. This was to fix a bug where a single-frame ladder climb would cause the player to move upwards ever so much with no animation.
![[Image: g52g9cY.gif]](http://i.imgur.com/g52g9cY.gif)
Since this is a 60FPS game, and the ladder climb animation goes for only 8 of the 60 frames a second, I made a slower gif to show how it would look like in a format you'd actually see it. Quite a bit of effort was put into something'd you'd barely see.
![[Image: ddkyYeR.gif]](http://i.imgur.com/ddkyYeR.gif)
You can run with ladders by holding X. You have more stopping points due to moving twice as fast, but there's less of a stop when you're in a stopping point, making it slightly faster. There's also now a very (minor) animation where the player grabs the ladder. This was to fix a bug where a single-frame ladder climb would cause the player to move upwards ever so much with no animation.
![[Image: g52g9cY.gif]](http://i.imgur.com/g52g9cY.gif)
Since this is a 60FPS game, and the ladder climb animation goes for only 8 of the 60 frames a second, I made a slower gif to show how it would look like in a format you'd actually see it. Quite a bit of effort was put into something'd you'd barely see.