08-16-2016, 12:57 PM
A little thing I've learned from TomixNScale89 is that sometimes, you have to flip to experiment with fliping the texture to all 4 corners. This method will map the train to the correct texture's if the texture itself is flipped the right way. Take this here texture for example:
![[Image: d46195a64e46db14be3a6632caed815a.png]](http://hostthenpost.org/uploads/d46195a64e46db14be3a6632caed815a.png)
You see how it's just like this. Well when flipped correctly, it will look like this:
![[Image: 2d1a00c30f0721f1133f53eff2b2c657.png]](http://hostthenpost.org/uploads/2d1a00c30f0721f1133f53eff2b2c657.png)
When applied onto the model, it will look like it does ingame, as show in this blender render:
![[Image: ee2471415418be63bb4285d36ad55934.png]](http://hostthenpost.org/uploads/ee2471415418be63bb4285d36ad55934.png)
Hope this helps!
![[Image: d46195a64e46db14be3a6632caed815a.png]](http://hostthenpost.org/uploads/d46195a64e46db14be3a6632caed815a.png)
You see how it's just like this. Well when flipped correctly, it will look like this:
![[Image: 2d1a00c30f0721f1133f53eff2b2c657.png]](http://hostthenpost.org/uploads/2d1a00c30f0721f1133f53eff2b2c657.png)
When applied onto the model, it will look like it does ingame, as show in this blender render:
![[Image: ee2471415418be63bb4285d36ad55934.png]](http://hostthenpost.org/uploads/ee2471415418be63bb4285d36ad55934.png)
Hope this helps!