06-21-2016, 11:53 AM
(This post was last modified: 01-29-2018, 01:33 PM by Filler.
Edit Reason: Typo.
)
EDIT: Finally gave the game a name. Thread name was altered to fit that. Most of my older posts are a bit dated. So ignore them.
This is some sort of game? I have no idea what I'm going to do. But I have a engine done.... sorta.
After seeing how unoriginal my quickly made "Stencyl-tale" engine was. I decided to throw out all the spoiled eggs in the basket, and make something that isn't hackish. The engine has had some tweaks (It's barely even an engine, anyhow). I have been posting some test graphics for this quite a bit, and I finally got the test compiled up for it to be not trash? Anyhow, here's some new stuff compared to Bootleg Undertale.
-Text scrolling has been optimized, it can now also automatically spaces fonts so one can actually read it.
-Running! NPCs can't do this yet, so they lag behind.
-Very barebones NPC following scripts. It's rather buggy, and I have been trying to fix it up, hence the debug info on the test game below.
-Talking animations for NPCs (Dunno why I never supported it before. They also now face the player on contact)
-Corner walking and animations (Always found the older walking style primitive)
-Proper layering! NPCs and maps can now have tiles above and below the player!
![[Image: pQKyurX.png]](http://i.imgur.com/pQKyurX.png)
(Flash test here)
Nothing in here is perfect. In fact, it's pretty buggy. But if there's any changes you want, I might try to implement them. Most of the sprites are test sprites, so ignore how much I reuse the one NPC sprite set.
This is some sort of game? I have no idea what I'm going to do. But I have a engine done.... sorta.
After seeing how unoriginal my quickly made "Stencyl-tale" engine was. I decided to throw out all the spoiled eggs in the basket, and make something that isn't hackish. The engine has had some tweaks (It's barely even an engine, anyhow). I have been posting some test graphics for this quite a bit, and I finally got the test compiled up for it to be not trash? Anyhow, here's some new stuff compared to Bootleg Undertale.
-Text scrolling has been optimized, it can now also automatically spaces fonts so one can actually read it.
-Running! NPCs can't do this yet, so they lag behind.
-Very barebones NPC following scripts. It's rather buggy, and I have been trying to fix it up, hence the debug info on the test game below.
-Talking animations for NPCs (Dunno why I never supported it before. They also now face the player on contact)
-Corner walking and animations (Always found the older walking style primitive)
-Proper layering! NPCs and maps can now have tiles above and below the player!
![[Image: pQKyurX.png]](http://i.imgur.com/pQKyurX.png)
(Flash test here)
Nothing in here is perfect. In fact, it's pretty buggy. But if there's any changes you want, I might try to implement them. Most of the sprites are test sprites, so ignore how much I reuse the one NPC sprite set.