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How should weird UV maps be handled?
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That's pretty good, it works well. I'll submit it soon, then. I'm still a bit curious as to how and why the 6 and 7 textures were used.

As for the floating hair bits, don't worry about that. That's a side-effect of importing a model with cloth-simulation bits. The offset is a fixed value.


Thanks!
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How should weird UV maps be handled? - by Poyo - 05-15-2016, 05:36 PM
RE: How should weird UV maps be handled? - by Poyo - 05-16-2016, 03:13 PM

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