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How should weird UV maps be handled?
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Try setting the texture on the right as the diffuse color. The one on the left shouldn't be set as the diffuse color, but may need the alpha set. Try that and see what happens. If you want, I could take a look at the eyes of Twili Midna to see what if I can find some work around in blender.
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How should weird UV maps be handled? - by Poyo - 05-15-2016, 05:36 PM
RE: How should weird UV maps be handled? - by Jinzo-Advance - 05-15-2016, 09:31 PM

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