Users browsing this thread: 1 Guest(s)
Ripping from Pokkén Tournament
#34
(05-13-2016, 08:28 PM)Random Talking Bush Wrote:
(05-13-2016, 08:27 PM)nobody231 Wrote:
(05-13-2016, 08:21 PM)Random Talking Bush Wrote: Yes and no. The alpha channels of the normal maps seem to be for specular power, but there's also a third texture that's used for specular colour -- it's the one that's not automatically loaded in when you import the model.

Awww, dammit! Gonna have to fix all my rips now! So where's the spec color map then?
It's in the same folder with the rest of the textures, like I said look for the texture that matches both the diffuse and normal maps, I think for the most part they'll be located directly after both.

Wait, you already said that? Oops. Time to correct my rips!

Edit: Two more questions (sorry to bug you so much!): The black texture with the white light is a env map, right? And Shadow Mewtwo's textures have a solid color as one of the textures - what is that for?
Some guy who just lurks this place nowadays.
Reply
Thanked by:


Messages In This Thread
Ripping from Pokkén Tournament - by CHEMI6DER - 04-07-2016, 08:44 AM
RE: Ripping from Pokkén Tournament - by TGE - 04-11-2016, 07:19 AM
RE: Ripping from Pokkén Tournament - by nobody231 - 05-13-2016, 08:33 PM
RE: Ripping from Pokkén Tournament - by Knowdice - 12-13-2020, 11:40 AM

Forum Jump: