Users browsing this thread: 2 Guest(s)
Blender Add-On for optimal import of my Mario Kart 8 rips
#13
Yes MTL files are lists, DAE also (ASCII, not binary as in FBX) where textures coordinates (UV) and textures files directories are stored.
But MTL can't store normal and specular maps.
Reply
Thanked by:


Messages In This Thread
RE: Blender Script to optimize my Mario Kart 8 rips - by iyenal - 04-25-2016, 04:26 AM

Forum Jump: