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FF:Brave Exvius // Defining spritesheet frames help
#71
Whoops, yeah, my mistake. That's what I get for not actually checking what the hell my code is doing Unsure I'll see if I can get it working.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: FF:Brave Exvius // Defining spritesheet frames help - by puggsoy - 04-18-2016, 05:25 PM

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