04-04-2016, 01:58 AM
Update:
Well, I haven't found out how to do anything with the mii model, but I have found a little information on the other models in the game.
•All of the animations end with .anim.pod which I am assuming is something to do with Cocoapods.
•Along with this, I have discovered that all of the models were made in Maya and exported with "PVRGeoPOD x64 2.16.3".
•Also /Applications/Imagination/PowerVR/GraphicsSDK/PVRShaman/GUI/OSX_x86/PVRShamanGUI.app is mentioned a few times in the files.
•In terms of other models, I most of them follow this example. They have no extensions and viewing them in hex editor I can see this:
somemodel/somemodel.Mdl.pod
This suggests that these may be containers. You may also notice that the models are in .MDL.POD format.
In fact I am sure that they are containers because they also have
somemodel/textures/iOS/somemodel.pvr (pvr is a texture format)
Well its like 3 am now so I'll add some more tomorrow, not that anyone cares....
Well, I haven't found out how to do anything with the mii model, but I have found a little information on the other models in the game.
•All of the animations end with .anim.pod which I am assuming is something to do with Cocoapods.
•Along with this, I have discovered that all of the models were made in Maya and exported with "PVRGeoPOD x64 2.16.3".
•Also /Applications/Imagination/PowerVR/GraphicsSDK/PVRShaman/GUI/OSX_x86/PVRShamanGUI.app is mentioned a few times in the files.
•In terms of other models, I most of them follow this example. They have no extensions and viewing them in hex editor I can see this:
somemodel/somemodel.Mdl.pod
This suggests that these may be containers. You may also notice that the models are in .MDL.POD format.
In fact I am sure that they are containers because they also have
somemodel/textures/iOS/somemodel.pvr (pvr is a texture format)
Well its like 3 am now so I'll add some more tomorrow, not that anyone cares....