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Unity Ripping Catch-All Thread
#28
Sorry, let me rephrase that and clarify what I meant:

I was specifically talking about the fact that the .obj conversion and export function doesn't work that way. The game I mentioned from 2009 (Glatorian Arena) doesn't export .obj files, but it DOES export textures, shaders, and text. One of the 2015 games I mentioned (BIONICLE: Mask of Creation) seems to be flawlessly compatible with DisUnity. Then, the other 2015 game I mentioned (Odoru? Pokémon Ongakutai/Dancing? Pokémon Band) doesn't seem to be compatible at all, as nothing exports.

In short, the .obj export seems to support less games than every other function of the program.
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Messages In This Thread
Unity Ripping Catch-All Thread - by TheYoshiState - 01-14-2015, 04:53 PM
RE: Unity Ripping Catch-All Thread - by The Prawn - 01-14-2015, 04:54 PM
RE: Unity Ripping Catch-All Thread - by nobody231 - 01-14-2015, 05:28 PM
RE: Unity Ripping Catch-All Thread - by Carpaccio - 10-02-2015, 12:57 PM
RE: Unity Ripping Catch-All Thread - by OS-PRIME - 10-02-2015, 02:57 PM
RE: Unity Ripping Catch-All Thread - by Carpaccio - 10-13-2015, 11:04 AM
RE: Unity Ripping Catch-All Thread - by Kawasuzu - 10-16-2015, 11:07 PM
RE: Unity Ripping Catch-All Thread - by LJSTAR - 10-25-2015, 12:11 PM
RE: Unity Ripping Catch-All Thread - by Carpaccio - 11-01-2015, 01:05 PM
RE: Unity Ripping Catch-All Thread - by TeridaxXD001 - 11-03-2015, 08:38 PM
RE: Unity Ripping Catch-All Thread - by Carpaccio - 11-10-2015, 12:31 AM
RE: Unity Ripping Catch-All Thread - by Yarcaz - 11-26-2015, 08:45 AM
RE: Unity Ripping Catch-All Thread - by The Prawn - 12-13-2015, 11:56 PM
RE: Unity Ripping Catch-All Thread - by miru - 12-14-2015, 12:57 PM

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