08-30-2015, 01:28 AM
(This post was last modified: 08-30-2015, 01:30 AM by Random Talking Bush.)
Figured I'd go check it out since I think it goes without saying I'm a fan of the Mega Man games.
![[Image: MMMHX-XModelWIP.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/MMMHX-XModelWIP.png)
I've got the vertex points, bone structures and rigging loading properly, but I need to figure out how the heck the polygons and UV mapping are done for the models. Probably just a simple mistake in my scripting, I'll do some more experimentation first. But as a bonus, once this is all fixed up it'll also work on the models from Powered Up, since they use the same formats.
![[Image: MMPU-GutsManModelWIP.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/MMPU-GutsManModelWIP.png)
https://dl.dropboxusercontent.com/u/2787...HX_CPK.bms
There's the script for decompressing the CPK files, it was pretty easy to figure out and set up.
![[Image: MMMHX-XModelWIP.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/MMMHX-XModelWIP.png)
I've got the vertex points, bone structures and rigging loading properly, but I need to figure out how the heck the polygons and UV mapping are done for the models. Probably just a simple mistake in my scripting, I'll do some more experimentation first. But as a bonus, once this is all fixed up it'll also work on the models from Powered Up, since they use the same formats.
![[Image: MMPU-GutsManModelWIP.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/MMPU-GutsManModelWIP.png)
https://dl.dropboxusercontent.com/u/2787...HX_CPK.bms
There's the script for decompressing the CPK files, it was pretty easy to figure out and set up.