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The CORRECT way to rip PSone Models
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I know it's not the "correct" way, but you could always try using 3DRipperDX or NinjaRipper, and then alter the model so it is in a T-pose or normal standing position. Doing that to a PS1 model should be quite easy, being that the models are very low-poly.
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RE: The CORRECT way to rip PSone Models - by Mystie - 11-25-2014, 12:17 PM

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