04-25-2014, 06:42 PM
Why not:
Idle
![[Image: EOqzKbA.gif]](http://i.imgur.com/EOqzKbA.gif)
Punch
![[Image: tgPiDPb.gif]](http://i.imgur.com/tgPiDPb.gif)
4 Frame walk/strafe thing
![[Image: 2Jexebz.gif]](http://i.imgur.com/2Jexebz.gif)
5 Frame walk/strafe thing forwards
![[Image: CmTvpBP.gif]](http://i.imgur.com/CmTvpBP.gif)
5 Frame walk/strafe backwards
![[Image: YLRMu9S.gif]](http://i.imgur.com/YLRMu9S.gif)
I know the lighting is inconsistent and off. Since CrappyBlueLuigi said it should be depth based, it should be easy for me to fix.
Idle
![[Image: EOqzKbA.gif]](http://i.imgur.com/EOqzKbA.gif)
Punch
![[Image: tgPiDPb.gif]](http://i.imgur.com/tgPiDPb.gif)
4 Frame walk/strafe thing
![[Image: 2Jexebz.gif]](http://i.imgur.com/2Jexebz.gif)
5 Frame walk/strafe thing forwards
![[Image: CmTvpBP.gif]](http://i.imgur.com/CmTvpBP.gif)
5 Frame walk/strafe backwards
![[Image: YLRMu9S.gif]](http://i.imgur.com/YLRMu9S.gif)
I know the lighting is inconsistent and off. Since CrappyBlueLuigi said it should be depth based, it should be easy for me to fix.