01-27-2014, 02:08 PM
(This post was last modified: 02-12-2014, 10:47 AM by Superjustinbros.)
Thanks Ton.
A few of the things I mentioned in a few of my prior posts (such as the Palamedes 2, Mr. Do, Burger Time, and Peter Pepper's Ice Cream Factory sheets) haven't been updated.
I also made another quick edit to the Super Mario Bros/2 (Japan)/All Night Nippon SMB enemies sheet.
![[Image: 52570_zps3a722e13.png]](http://i913.photobucket.com/albums/ac331/Superjustinbros/Sprite%20Sheets/52570_zps3a722e13.png)
Koopa shells don't bounce as they attempt to get back up after being knocked into their shell.
EDIT: I reorganized the tileset for SMB1/2J/ANNSMB, to make the placement of the tiles between SMB1 and 2J more consistent with each other.
A few of the things I mentioned in a few of my prior posts (such as the Palamedes 2, Mr. Do, Burger Time, and Peter Pepper's Ice Cream Factory sheets) haven't been updated.
I also made another quick edit to the Super Mario Bros/2 (Japan)/All Night Nippon SMB enemies sheet.
![[Image: 52570_zps3a722e13.png]](http://i913.photobucket.com/albums/ac331/Superjustinbros/Sprite%20Sheets/52570_zps3a722e13.png)
Koopa shells don't bounce as they attempt to get back up after being knocked into their shell.
EDIT: I reorganized the tileset for SMB1/2J/ANNSMB, to make the placement of the tiles between SMB1 and 2J more consistent with each other.
![[Image: SMB1TilesRearanged_zps8657d1fc.png]](http://i913.photobucket.com/albums/ac331/Superjustinbros/Sprite%20Sheets/SMB1TilesRearanged_zps8657d1fc.png)