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[IDEA]tSR De Pon: Bloom's Adventure
#12
(12-09-2013, 08:45 PM)Ploaj Wrote: EDIT:
Looks possible and it actually looks quite nice. I'm not sure how CPU intensive it would be though. The only thing I need to test out would be the cursor, since instead of it moving, the cylinder needs to rotate around it. I'll wait until I'm done with the main one before I work on this mode.
[Image: hZ3EeDN.png]
i could smooch you right now


(12-09-2013, 08:45 PM)Ploaj Wrote: Also, blocks.
[Image: rcWs63H.png]
I'm going to probably change the red one into a rose shape.
As for the other symbols.
Blue - Perhaps a C
Yellow - Star
Not sure about Purple, DarkBlue, or the Exclamation.

um

what's the green supposed to be? Gors' head? :/

Honestly, I'd try to do the blocks based on the header backgrounds of TSR

-green stacked square (for sound resource)
-speckled red square (for spriters resource)
-blue cube (for modeler's resource)
-purple circles (for textures resource)

yellow stars make sense, and uh...
what to do about cyan ):

keep the ! as-is though ]:
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!
Thanked by: Virt


Messages In This Thread
[IDEA]tSR De Pon: Bloom's Adventure - by Ploaj - 12-08-2013, 10:14 PM
RE: [IDEA]tSR De Pon: Bloom's Adventure - by Gors - 12-09-2013, 04:38 AM
RE: [IDEA]tSR De Pon: Bloom's Adventure - by Kosheh - 12-09-2013, 11:06 PM
RE: [IDEA]tSR De Pon: Bloom's Adventure - by Gors - 12-09-2013, 07:57 PM
RE: [IDEA]tSR De Pon: Bloom's Adventure - by Gors - 12-10-2013, 05:27 AM
RE: [IDEA]tSR De Pon: Bloom's Adventure - by Gors - 12-10-2013, 03:14 PM

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